Chapter 2 of Secrets of Social Media Marketing addresses several aspects of how
marketers should approach social media. First, the tools aren't import. Blogs,
discussion boards, and the like can have several uses. What is more important
is knowing what you hope to achieve.
The chapter goes on to suggest
that companies need learn to take themselves less seriously and increase
communication with customers. Not engaging in these can seriously injure the
company, especially since consumer will continue conversing even if the company
doesn't take part. Social media can also empower and increase productivity with
employees by allowing them to participate in communication with customers.
Chapter 6 provides examples of how
companies have successfully (and unsuccessfully) engaged in communications with
customers, and offers strategies on how other companies and businesses can do
the same.
On the topic of businesses opening
conversation with customers, I was reminded of EA Games opening a discussion
board and BioWare opening a blog asking for suggestions on how to make their
games better. Consumers were able to post their ideas of what they were looking
for in their favorite game franchise (Harry
Potter and Dragon Age
respectively) and developers of the game would comment on fan suggestions or
post their own topics to which fans could respond.
One thing I specifically remember
when the fifth Harry Potter video game was being developed, fans expressed
their desire to have some aspect of broom flying in the game. The developers
commented that they understood the fans' enthusiasm for flying, but they simply
didn't believe there was enough time to implement the feature into the game.
Fans continued to comment, stating that if there was time, could they please,
please implement a flying feature. As the final stages of development loomed
closer, developers responded to fans' requests by stating they were trying as
hard as they could to squeeze flying in somewhere. And when the game was
released, fans were delighted to find out that the developers had found the opportunity. The game overall was received enthusiastically by fans because of how developers listened to and implemented their feedback.
Design to Thrive opens with an overview of what makes up an online
community, the difficult goals that can be found within, what makes some thrive
when others fail, and the difference between an online community and a social
network. An online community consists of people uniting under a common goal
while a social network has more focus on the individual user and the
relationships they participate in.
One thing this made me think about
is that companies have only opened conversation with customers in an online
community environment (according to Dr. Howard's definition) and not in the
form of a social network. Nikon (as Gillin explained)
targeted a specific group on Flickr, which focus on sharing photos they took on
their Nikons, to promote their new camera. EA Games and Bioware opened up
discussion forms and blogs with the focus on improving their upcoming video
games. Other companies open blogs to address customer service issues.
According to Howard's definition,
all these companies have opened conversations in an online community environment
to solve specific purposes. Is it possible for companies to participate with
consumers in a social network environment? Even on Facebook, individuals cannot
"friend" a business or company. Company profiles are set up
differently, so that individuals can only "like" their page. There
seems to be some kind of preset notion that a company cannot be "friended"
or is incapable of forming a relationship with an individual.
And if a company did participate
in social networking / relationship building with consumers, what would that
look like? On Facebook, company pages are mostly used for promotions,
announcing new products or offering coupons. If a company was interested in
forming a "relationship," how would the content they posted be
different? How would their goals change?
Heidi, Check out this article from Forbes about how lots of big companies are using social media http://www.forbes.com/sites/alexknapp/2012/08/24/big-companies-arent-using-social-media-for-customer-service/. They make a related point to the one that you're making here.
ReplyDeleteHeidi,
ReplyDeleteI was also intrigued by the fact that many businesses choose technological tools before having an understanding of the goals they are trying to achieve. Many businesses get caught up in the latest technological advances and forget the fundamentals. Only after establishing a clear goal should a business decide which tools would be appropriate to use.
I like your examples of EA Games and BioWare, two companies that initiated input from customers in order to better their products. It is important for companies to realize that their consumers are their most important assets. By tuning into the conversations and opinions of their consumers, companies can create better products, increase customer service, and prevent unnecessary disasters.